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Graphics Gems(1st Edition) by Andrew S. Glassner Hardcover, 864 Pages, Published 1993 by Academic Press Inc. ISBN-13: 978-0-12-286166-6, ISBN: 0-12-286166-3 |
Andrew Glassner's Notebook(1st Edition) Recreational Computer Graphics (The Morgan Kaufmann Series in Computer Graphics) by Andrew S. Glassner Paperback, 420 Pages, Published 1999 by Morgan Kaufmann ISBN-13: 978-1-55860-598-5, ISBN: 1-55860-598-3 |
The Morgan Kaufmann Series in Computer Graphics Morgan Kaufmann Series in Computer Graphics : Principles of Digital Image Synthesis by Andrew S. Glassner Digital, 1,600 Pages, Published 1995 by Morgan Kaufmann Publishers ISBN-13: 978-0-08-051475-8, ISBN: 0-08-051475-8 |
Principles of Digital Image Synthesis 2 Volume Set(1st Edition) by Andrew S. Glassner Hardcover, 1,600 Pages, Published 1995 by Morgan Kaufmann ISBN-13: 978-1-55860-276-2, ISBN: 1-55860-276-3 |
An Introduction to Ray Tracing(1st Edition) (The Morgan Kaufmann Series in Computer Graphics) by And Eric Haines, Pat Hanrahan, Robert L. Cook, James Arvo, David Kirk, Paul S. Heckbert, Andrew S. Glassner Hardcover, 327 Pages, Published 1989 by Academic Press ISBN-13: 978-0-12-286160-4, ISBN: 0-12-286160-4 |
An Introduction to Ray Tracing(1st Edition) by Andrew S. Glassner, Eric Haines Paperback, 360 Pages, Published 2015 by Morgan Kaufmann ISBN-13: 978-1-4933-0050-1, ISBN: 1-4933-0050-4 |
Computer Graphics User's Guide(1st Edition) by Andrew S. Glassner Paperback, 239 Pages, Published 1984 by Sams ISBN-13: 978-0-672-22064-7, ISBN: 0-672-22064-4 |
SIGGRAPH 94 21st International ACM Conference on Computer Graphics and Interactive Techniques by Andrew S. Glassner, Mike Keeler Paperback, 512 Pages, Published 1994 by Assn For Computing Machinery ISBN-13: 978-0-89791-667-7, ISBN: 0-89791-667-0 |
Graphics gems(1st Edition) by Andrew S. Glassner Hardcover, 833 Pages, Published 1990 by Academic Press ISBN-13: 978-0-12-286165-9, ISBN: 0-12-286165-5 |
3D Computer Graphics A User's Guide for Artists and Designers (Draw Books) by Andrew S. Glassner Paperback, 214 Pages, Published 1991 by Herbert Press Ltd Import ISBN-13: 978-1-871569-37-7, ISBN: 1-871569-37-0 |
3 D Computer Graphics A User's Guide for Artists and Designers by Andrew S. Glassner Paperback, 213 Pages, Published 1989 by Design Pr ISBN-13: 978-0-8306-1003-7, ISBN: 0-8306-1003-0 |
Principles of Digital Image Synthesis (Volume 1) by Andrew S. Glassner 540 Pages, Published 1995 by Morgan Kaufmann Publishers ISBN-13: 978-0-12-286251-9, ISBN: 0-12-286251-1 |
Graphic Gems Package(1st Edition) (The Morgan Kaufmann Series in Computer Graphics) by Andrew S. Glassner, James Arvo, David Kirk Hardcover, 2,107 Pages, Published 1993 by Morgan Kaufmann ISBN-13: 978-0-12-270350-8, ISBN: 0-12-270350-2 |
The Morgan Kaufmann Series in Computer Graphics An Introduction to Ray Tracing by Andrew S. Glassner 368 Pages, Published 1989 by Elsevier ISBN-13: 978-0-08-049905-5, ISBN: 0-08-049905-8 |
Deep Learning A Visual Approach by Andrew Glassner 776 Pages, Published 2020 by No Starch Press ISBN-13: 978-1-71850-072-3, ISBN: 1-71850-072-6 |
Interactive Storytelling Techniques for 21st Century Fiction by Andrew Glassner 528 Pages, Published 2017 by Crc Press ISBN-13: 978-1-00-006534-3, ISBN: 1-00-006534-0 |
Interactive Storytelling Techniques for 21st Century Fiction by Andrew Glassner Hardcover, Published 2017 by A K Peters/Crc Press ISBN-13: 978-1-138-42798-3, ISBN: 1-138-42798-5 |
Morphs, Mallards, and Montages Computer-Aided Imagination by Andrew Glassner 345 Pages, Published 2004 by Crc Press ISBN-13: 978-1-4398-7007-5, ISBN: 1-4398-7007-1 |
Andrew Glassner's Other Notebook(1st Edition) Further Recreations in Computer Graphics by Andrew S. Glassner Paperback, 276 Pages, Published 2002 by A K Peters/Crc Press ISBN-13: 978-1-56881-171-0, ISBN: 1-56881-171-3 |
3D Computer Graphics, 2nd(1st Edition) by Andrew S. Dr Glassner, Rendow Yee Paperback, 232 Pages, Published 1994 by Green Editorial ISBN-13: 978-1-55821-305-0, ISBN: 1-55821-305-8 |
Andrew Glassner