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An Introduction to Ray Tracing(1st Edition)
(The Morgan Kaufmann Series in Computer Graphics)
by And Eric Haines, Pat Hanrahan, Robert L. Cook, James Arvo, David Kirk, Paul S. Heckbert, Andrew S. Glassner
Hardcover, 327 Pages, Published 1989 by Academic Press
ISBN-13: 978-0-12-286160-4, ISBN: 0-12-286160-4






Graphics Gems(1st Edition)
by Andrew S. Glassner
Hardcover, 864 Pages, Published 1993 by Academic Press Inc.
ISBN-13: 978-0-12-286166-6, ISBN: 0-12-286166-3






3D Computer Graphics, 2nd(1st Edition)
by Andrew S. Dr Glassner, Rendow Yee
Paperback, 232 Pages, Published 1994 by Green Editorial
ISBN-13: 978-1-55821-305-0, ISBN: 1-55821-305-8






Andrew Glassner's Notebook(1st Edition)
Recreational Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)
by Andrew S. Glassner
Paperback, 420 Pages, Published 1999 by Morgan Kaufmann
ISBN-13: 978-1-55860-598-5, ISBN: 1-55860-598-3






Principles of Digital Image Synthesis 2 Volume Set(1st Edition)
by Andrew S. Glassner
Hardcover, 1,600 Pages, Published 1995 by Morgan Kaufmann
ISBN-13: 978-1-55860-276-2, ISBN: 1-55860-276-3






SIGGRAPH 94
21st International ACM Conference on Computer Graphics and Interactive Techniques
by Andrew S. Glassner, Mike Keeler
Paperback, 512 Pages, Published 1994 by Assn For Computing Machinery
ISBN-13: 978-0-89791-667-7, ISBN: 0-89791-667-0






Graphics gems(1st Edition)
by Andrew S. Glassner
Hardcover, 833 Pages, Published 1990 by Academic Press
ISBN-13: 978-0-12-286165-9, ISBN: 0-12-286165-5






3D Computer Graphics
A User's Guide for Artists and Designers (Draw Books)
by Andrew S. Glassner
Paperback, 214 Pages, Published 1991 by Herbert Press Ltd
Import
ISBN-13: 978-1-871569-37-7, ISBN: 1-871569-37-0






3 D Computer Graphics
A User's Guide for Artists and Designers
by Andrew S. Glassner
Paperback, 213 Pages, Published 1989 by Design Pr
ISBN-13: 978-0-8306-1003-7, ISBN: 0-8306-1003-0






Computer Graphics User's Guide(1st Edition)
by Andrew S. Glassner
Paperback, 239 Pages, Published 1984 by Sams
ISBN-13: 978-0-672-22064-7, ISBN: 0-672-22064-4






Interactive Storytelling(1st Edition)
Techniques for 21st Century Fiction
by Andrew S. Glassner
Paperback, 528 Pages, Published 2004 by A K Peters/Crc Press
ISBN-13: 978-1-56881-221-2, ISBN: 1-56881-221-3






Processing for Visual Artists(1st Edition)
How to Create Expressive Images and Interactive Art
by Andrew S. Glassner
Paperback, 955 Pages, Published 2010 by A K Peters/Crc Press
ISBN-13: 978-1-56881-716-3, ISBN: 1-56881-716-9






Andrew Glassner's Other Notebook(1st Edition)
Further Recreations in Computer Graphics
by Andrew S. Glassner
Paperback, 276 Pages, Published 2002 by A K Peters/Crc Press
ISBN-13: 978-1-56881-171-0, ISBN: 1-56881-171-3






Deep Learning
A Visual Approach
by Andrew Glassner
776 Pages, Published 2020 by No Starch Press
ISBN-13: 978-1-71850-072-3, ISBN: 1-71850-072-6






An Introduction to Ray Tracing(1st Edition)
by Andrew S. Glassner , Eric Haines
Paperback, 360 Pages, Published 2015 by Morgan Kaufmann
ISBN-13: 978-1-4933-0050-1, ISBN: 1-4933-0050-4






Graphics Gems 3(2nd Edition)
(Mac Disk)
by David Kirk
Hardcover, 644 Pages, Published 1992 by Academic Press
ISBN-13: 978-0-12-409672-1, ISBN: 0-12-409672-7






Morphs, Mallards, and Montages(Updated)
Computer-Aided Imagination
by Andrew S. Glassner
Paperback, 360 Pages, Published 2004 by A K Peters/Crc Press
ISBN-13: 978-1-56881-231-1, ISBN: 1-56881-231-0






Interactive Storytelling
Techniques for 21st Century Fiction
by Andrew Glassner
Hardcover, Published 2017 by A K Peters/Crc Press
ISBN-13: 978-1-138-42798-3, ISBN: 1-138-42798-5






Graphics Gems - IBM Ser.
Graphics Gems
by Andrew S. Glassner
864 Pages, Published 2013 by Elsevier
ISBN-13: 978-0-08-050753-8, ISBN: 0-08-050753-0






The Morgan Kaufmann Series in Computer Graphics
Morgan Kaufmann Series in Computer Graphics : Principles of Digital Image Synthesis
by Andrew S. Glassner
Digital, 1,600 Pages, Published 1995 by Morgan Kaufmann Publishers
ISBN-13: 978-0-08-051475-8, ISBN: 0-08-051475-8



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