|
Searching ... |
0 % | |||
Only Books by Andrew Glassner | X |
Only Hardcover Binding Books | X |
An Introduction to Ray Tracing(1st Edition) (The Morgan Kaufmann Series in Computer Graphics) by And Eric Haines, Pat Hanrahan, Robert L. Cook, James Arvo, David Kirk, Paul S. Heckbert, Andrew S. Glassner Hardcover, 327 Pages, Published 1989 by Academic Press ISBN-13: 978-0-12-286160-4, ISBN: 0-12-286160-4 |
Principles of Digital Image Synthesis 2 Volume Set(1st Edition) by Andrew S. Glassner Hardcover, 1,600 Pages, Published 1995 by Morgan Kaufmann ISBN-13: 978-1-55860-276-2, ISBN: 1-55860-276-3 |
Graphics Gems(1st Edition) by Andrew S. Glassner Hardcover, 864 Pages, Published 1993 by Academic Press Inc. ISBN-13: 978-0-12-286166-6, ISBN: 0-12-286166-3 |
Graphics gems(1st Edition) by Andrew S. Glassner Hardcover, 833 Pages, Published 1990 by Academic Press ISBN-13: 978-0-12-286165-9, ISBN: 0-12-286165-5 |
Graphic Gems Package(1st Edition) (The Morgan Kaufmann Series in Computer Graphics) by Andrew S. Glassner, James Arvo, David Kirk Hardcover, 2,107 Pages, Published 1993 by Morgan Kaufmann ISBN-13: 978-0-12-270350-8, ISBN: 0-12-270350-2 |
Interactive Storytelling Techniques for 21st Century Fiction by Andrew Glassner Hardcover, Published 2017 by A K Peters/Crc Press ISBN-13: 978-1-138-42798-3, ISBN: 1-138-42798-5 |
Processing for Visual Artists(1st Edition) How to Create Expressive Images and Interactive Art by Andrew Glassner Hardcover, 937 Pages, Published 2018 by A K Peters/Crc Press ISBN-13: 978-1-138-46085-0, ISBN: 1-138-46085-0 |
Andrew Glassner