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Real-Time Rendering
by Tomas Akenine-Möller, Eric Haines, Naty Hoffman
1,045 Pages, Published 2019 by Crc Press
ISBN-13: 978-1-315-35986-1, ISBN: 1-315-35986-3






Ray Tracing Gems
High-quality and Real-time Rendering with DXR and Other APIs
by Eric Haines, Tomas Möller
Published 2019
ISBN-13: 978-1-4842-4428-9, ISBN: 1-4842-4428-1






Game Programming in C++
Creating 3D Games
by Sanjay Madhav
99,998 Pages, Published 2018 by Addison-Wesley Professional
ISBN-13: 978-0-13-459731-7, ISBN: 0-13-459731-1






OpenGL Development Cookbook
by Muhammad Mobeen Movania
326 Pages, Published 2013 by Packt Publishing Ltd
ISBN-13: 978-1-84969-505-3, ISBN: 1-84969-505-9






3D Engine Design for Virtual Globes
by Patrick Cozzi , Kevin Ring
520 Pages, Published 2011 by Crc Press
ISBN-13: 978-1-4398-6558-3, ISBN: 1-4398-6558-2






High-Quality Illumination of Virtual Objects Based on an Environment Estimation in Mixed Reality Applications
by Tobias Schwandt
141 Pages, Published 2021 by Springer Nature
ISBN-13: 978-3-658-35192-2, ISBN: 3-658-35192-6






OpenGL – Build high performance graphics
by Muhammad Mobeen Movania , David Wolff
982 Pages, Published 2017 by Packt Publishing Ltd
ISBN-13: 978-1-78829-689-2, ISBN: 1-78829-689-3






Game Mods
Design, Theory and Criticism
by Erik Champion
Paperback, 200 Pages, Published 2013 by Lulu.Com
ISBN-13: 978-1-300-54061-8, ISBN: 1-300-54061-3






GPU Pro 360 Guide to Geometry Manipulation
by Wolfgang Engel
325 Pages, Published 2018 by Crc Press
ISBN-13: 978-1-351-33952-0, ISBN: 1-351-33952-4






Physically Based Shader Development for Unity 2017
Develop Custom Lighting Systems
by Claudia Doppioslash
232 Pages, Published 2017 by Apress
ISBN-13: 978-1-4842-3309-2, ISBN: 1-4842-3309-3

All Authors

Eric Haines

Naty Hoffman

Tomas Akenine-Möller

Tomas Akenine-MoìˆLler

Tomas Akenine-Moller

Duane Abbey

Tomas Akenine-Moeller

Ashim Datta

Tomas Akenine-Mo¨Ller

Tomas Akenine-Mller


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