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Only Books by Eric Haines | X |
Real-Time Rendering by Tomas Akenine-Möller, Eric Haines, Naty Hoffman 1,045 Pages, Published 2019 by Crc Press ISBN-13: 978-1-315-35986-1, ISBN: 1-315-35986-3 |
Ray Tracing Gems High-quality and Real-time Rendering with DXR and Other APIs by Eric Haines, Tomas Möller Published 2019 ISBN-13: 978-1-4842-4428-9, ISBN: 1-4842-4428-1 |
Game Programming in C++ Creating 3D Games by Sanjay Madhav 99,998 Pages, Published 2018 by Addison-Wesley Professional ISBN-13: 978-0-13-459731-7, ISBN: 0-13-459731-1 |
OpenGL Development Cookbook by Muhammad Mobeen Movania 326 Pages, Published 2013 by Packt Publishing Ltd ISBN-13: 978-1-84969-505-3, ISBN: 1-84969-505-9 |
3D Engine Design for Virtual Globes by Patrick Cozzi , Kevin Ring 520 Pages, Published 2011 by Crc Press ISBN-13: 978-1-4398-6558-3, ISBN: 1-4398-6558-2 |
High-Quality Illumination of Virtual Objects Based on an Environment Estimation in Mixed Reality Applications by Tobias Schwandt 141 Pages, Published 2021 by Springer Nature ISBN-13: 978-3-658-35192-2, ISBN: 3-658-35192-6 |
OpenGL – Build high performance graphics by Muhammad Mobeen Movania , David Wolff 982 Pages, Published 2017 by Packt Publishing Ltd ISBN-13: 978-1-78829-689-2, ISBN: 1-78829-689-3 |
Game Mods Design, Theory and Criticism by Erik Champion Paperback, 200 Pages, Published 2013 by Lulu.Com ISBN-13: 978-1-300-54061-8, ISBN: 1-300-54061-3 |
GPU Pro 360 Guide to Geometry Manipulation by Wolfgang Engel 325 Pages, Published 2018 by Crc Press ISBN-13: 978-1-351-33952-0, ISBN: 1-351-33952-4 |
Physically Based Shader Development for Unity 2017 Develop Custom Lighting Systems by Claudia Doppioslash 232 Pages, Published 2017 by Apress ISBN-13: 978-1-4842-3309-2, ISBN: 1-4842-3309-3 |
Eric Haines