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Ray Tracing Gems High-quality and Real-time Rendering with DXR and Other APIs by Eric Haines, Tomas Möller Published 2019 ISBN-13: 978-1-4842-4428-9, ISBN: 1-4842-4428-1 |
Real-Time Rendering, Fourth Edition(4th Edition) by Eric Haines, Naty Hoffman, Tomas Akenine-Möller Hardcover, 1,198 Pages, Published 2018 by A K Peters/Crc Press ISBN-13: 978-1-138-62700-0, ISBN: 1-138-62700-3 |
Ray Tracing Gems(1st Edition) High-Quality and Real-Time Rendering with DXR and Other APIs by Eric Haines, Tomas Akenine-Möller Hardcover, 607 Pages, Published 2019 by Apress ISBN-13: 978-1-4842-4426-5, ISBN: 1-4842-4426-5 |
Real-Time Algorithms and Intersection Test Methods for Computer Graphics (Doktorsavhandlingar vid Chalmers Tekniska Högskola) by Tomas Möller Paperback, 129 Pages, Published 1998 by Department Of Computer Engineering, Chalmers University Of Technology ISBN-13: 978-91-7197-681-9, ISBN: 91-7197-681-7 |
Graphics Hardware 2004 Eurographics Symposium Proceedings ; Grenoble, France, August 29-30, 2004 ; [papers from the 19th Eurographics/SIGGRAPH Graphics Hardware Workshop] by Tomas Akenine-Möller, Michael Doggett, Stephen N. Spencer, Anselmo Lastra, Mark Harris, David Luebke, Michael Mccool, Dieter Fellner 150 Pages, Published 2004 ISBN-13: 978-3-905673-15-9, ISBN: 3-905673-15-0 |
Real-Time Rendering, Second Edition(2nd Edition) by Eric Haines, Naty Hoffman, Tomas Akenine-Möller, Tomas Akenine-MoìLler, Tomas Akenine-Moeller, Tomas Akenine-Mller, Akenine-Moand#X308 Hardcover, 864 Pages, Published 2002 by A K Peters/Crc Press ISBN-13: 978-1-56881-182-6, ISBN: 1-56881-182-9 |
Real-Time Rendering(1st Edition) by Eric Haines, Naty Hoffman, Tomas Akenine-Möller, Tomas Akenine-MoìLler, Tomas Akenine-Moeller, Tomas Mèoller Hardcover, 482 Pages, Published 1999 by A K Peters/Crc Press ISBN-13: 978-1-56881-101-7, ISBN: 1-56881-101-2 |
Tomas Möller