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Physically Based Rendering, Third Edition(3rd Edition)
From Theory to Implementation
by Matt Pharr, Wenzel Jakob, Greg Humphreys
Hardcover, 1,266 Pages, Published 2016 by Morgan Kaufmann
ISBN-13: 978-0-12-800645-0, ISBN: 0-12-800645-5






Physically Based Rendering, Second Edition(2nd Edition)
From Theory to Implementation
by Matt Pharr, Greg Humphreys, Wenzel Jakob
Hardcover, 1,200 Pages, Published 2010 by Morgan Kaufmann
ISBN-13: 978-0-12-375079-2, ISBN: 0-12-375079-2






Physically Based Rendering
From Theory to Implementation (The Interactive 3d Technology Series)
by Matt Pharr, Greg Humphreys, Pat Hanrahan, Humphreys Pharr
Hardcover, 1,056 Pages, Published 2004 by Morgan Kaufmann
ISBN-13: 978-0-12-553180-1, ISBN: 0-12-553180-X






GPU Gems 2(1st Edition)
Programming Techniques for High-Performance Graphics and General-Purpose Computation
by Matt Pharr, Randima Fernando, Tim Sweeney, Addison-Wesley Professional
Hardcover, 814 Pages, Published 2005 by Addison-Wesley Professional
ISBN-13: 978-0-321-33559-3, ISBN: 0-321-33559-7






Physically Based Rendering, fourth edition
From Theory to Implementation (Hardback)
by Wenzel Jakob, Matt Pharr, Greg Humphreys
Hardcover, 1,274 Pages, Published 2023 by The Mit Press
ISBN-13: 978-0-262-04802-6, ISBN: 0-262-04802-7






GPU Gems
Nihongoban. 002.
by Matt Pharr, Randima Fernando, Hiroshi Nakamoto
Hardcover, Published 2005 by Toì"Kyoì" : Boì"Ndejitaru, 2005.
ISBN-13: 978-4-939007-95-8, ISBN: 4-939007-95-2

All Authors

Matt Pharr

Greg Humphreys

Wenzel Jakob

Randima Fernando

Pat Hanrahan

Humphreys Pharr

Addison-Wesley Professional

Tim Sweeney

Hiroshi Nakamoto


All Editions

1st Edition

2nd Edition

3rd Edition

Other


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2023

2016

2010

2005

2004


All Regions

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