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GPU Gems 2(1st Edition) Programming Techniques for High-Performance Graphics and General-Purpose Computation by Matt Pharr, Randima Fernando, Tim Sweeney, Addison-Wesley Professional Hardcover, 814 Pages, Published 2005 by Addison-Wesley Professional ISBN-13: 978-0-321-33559-3, ISBN: 0-321-33559-7 |
GPU Gems(1st Edition) Programming Techniques, Tips and Tricks for Real-Time Graphics by Randima Fernando Hardcover, 816 Pages, Published 2004 by Addison-Wesley Professional ISBN-13: 978-0-321-22832-1, ISBN: 0-321-22832-4 |
The CG Tutorial The Definitive Guide to Programmable Real-Time Graphics by Randima Fernando, Mark J. Kilgard, Kilgard Fernando Paperback, 384 Pages, Published 2003 by Addison-Wesley Professional ISBN-13: 978-0-321-19496-1, ISBN: 0-321-19496-9 |
GPU Gems Nihongoban. 002. by Matt Pharr, Randima Fernando, Hiroshi Nakamoto Hardcover, Published 2005 by Toì"Kyoì" : Boì"Ndejitaru, 2005. ISBN-13: 978-4-939007-95-8, ISBN: 4-939007-95-2 |
GPU gems―リアルタイムグラフィックスのプログラミングテクニッ by Randima Fernando, 中本 浩. Hardcover, 704 Pages, Published 2004 by ボーンデジタル,ボ-ンデジタル ニツキヨウハン 6000 ISBN-13: 978-4-939007-69-9, ISBN: 4-939007-69-3 |
The Cg Tutorial 日本語版 プログラム可能なリアルタイムグラフィックス完全ガイド by Mark J.Kilgard, Randima Fernando 392 Pages, Published 2003 ISBN-13: 978-4-939007-55-2, ISBN: 4-939007-55-3 |
Język Cg programowanie grafiki w czasie rzeczywistym : efekty specjalne i grafika o kinowej jakości by Randima Fernando, Mark J. Kilgard 308 Pages, Published 2003 by Ksiegarnia S.C. ISBN-13: 978-83-7361-241-9, ISBN: 83-7361-241-6 |
Real-Time Rendering by Tomas Akenine-Möller , Eric Haines , Naty Hoffman 1,045 Pages, Published 2019 by Crc Press ISBN-13: 978-1-315-36200-7, ISBN: 1-315-36200-7 |
GPU Pro 2 by Wolfgang Engel Ebook, 470 Pages, Published 2016 by Crc Press ISBN-13: 978-1-4398-6560-6, ISBN: 1-4398-6560-4 |
GPU Pro 6 Advanced Rendering Techniques by Wolfgang Engel Digital, 586 Pages, Published 2015 by A K Peters/Crc Press ISBN-13: 978-1-4822-6462-3, ISBN: 1-4822-6462-5 |
Randima Fernando