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Only Books by Jason Zink | X |
Practical Rendering and Computation with Direct3D 11 (Paperback) by Jason Zink, Jack Hoxley, Matt Pettineo Paperback, Published 2020 by A K Peters Ltd ISBN-13: 978-0-367-65925-7, ISBN: 0-367-65925-5 |
Practical Rendering and Computation with Direct3D 11(1st Edition) by Jason Zink, Jack Hoxley, Matt Pettineo Hardcover, 648 Pages, Published 2011 by A K Peters/Crc Press ISBN-13: 978-1-56881-720-0, ISBN: 1-56881-720-7 |
Practical Rendering and Computation with Direct3D 11 by Jack Hoxley, Matt Pettineo, Jason Zink 648 Pages, Published 2016 by Crc Press ISBN-13: 978-1-4398-6976-5, ISBN: 1-4398-6976-6 |
Raymond Burr A Film, Radio and Television Biography by Ona L. Hill 320 Pages, Published 1999 by Mcfarland ISBN-13: 978-0-7864-9137-7, ISBN: 0-7864-9137-X |
Real-Time Rendering, Fourth Edition(4th Edition) by Eric Haines , Naty Hoffman , Duane C. Abbey Digital, 1,180 Pages, Published 2018 by Routledge ISBN-13: 978-1-351-81615-1, ISBN: 1-351-81615-2 |
Twin Brothers Mountains by Cath Murphy 404 Pages, Published 2023 by Page Publishing Inc ISBN-13: , ISBN: |
Real-Time Rendering by Tomas Akenine-Möller , Eric Haines , Naty Hoffman 1,045 Pages, Published 2019 by Crc Press ISBN-13: 978-1-315-36200-7, ISBN: 1-315-36200-7 |
Game Programming in C++ Creating 3D Games by Sanjay Madhav 99,998 Pages, Published 2018 by Addison-Wesley Professional ISBN-13: 978-0-13-459731-7, ISBN: 0-13-459731-1 |
GPGPU Programming for Games and Science by David H. Eberly Digital, 464 Pages, Published 2014 by Crc Press Inc ISBN-13: 978-1-4665-9536-1, ISBN: 1-4665-9536-1 |
The Doors of Perception and Heaven and Hell with Biography and Illustrated Mental Exercises (Aldous Huxley Classics) (Volume 1) by Aldous Huxley , Z. Bey Paperback, 98 Pages, Published 2017 by Createspace Independent Publishing Platform ISBN-13: 978-1-5448-1622-7, ISBN: 1-5448-1622-7 |
Jason Zink