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Practical Rendering and Computation with Direct3D 11(1st Edition)
by Jason Zink, Jack Hoxley, Matt Pettineo
Hardcover, 648 Pages, Published 2011 by A K Peters/Crc Press
ISBN-13: 978-1-56881-720-0, ISBN: 1-56881-720-7






Practical Rendering and Computation with Direct3D 11
by Jack Hoxley, Matt Pettineo, Jason Zink
648 Pages, Published 2016 by Crc Press
ISBN-13: 978-1-4398-6976-5, ISBN: 1-4398-6976-6






Practical Rendering and Computation with Direct3D 11
(Paperback)
by Jason Zink, Jack Hoxley, Matt Pettineo
Paperback, Published 2020 by A K Peters Ltd
ISBN-13: 978-0-367-65925-7, ISBN: 0-367-65925-5






Jack(1st Edition)
Secret Histories (Repairman Jack Novels)
by F. Paul Wilson
Hardcover, 304 Pages, Published 2008 by Tor Teen
ISBN-13: 978-0-7653-1854-1, ISBN: 0-7653-1854-7






Remember Jack Hoxie(Updated)
by Jon Cleary
Hardcover, 320 Pages, Published 1969 by Harpercollins Publishers Ltd
ISBN-13: 978-0-00-221719-4, ISBN: 0-00-221719-8






The Doors of Perception and Heaven and Hell
with Biography and Illustrated Mental Exercises (Aldous Huxley Classics) (Volume 1)
by Aldous Huxley , Z. Bey
Paperback, 98 Pages, Published 2017 by Createspace Independent Publishing Platform
ISBN-13: 978-1-5448-1622-7, ISBN: 1-5448-1622-7






Real-Time Rendering
by Tomas Akenine-Möller , Eric Haines , Naty Hoffman
1,045 Pages, Published 2019 by Crc Press
ISBN-13: 978-1-315-36200-7, ISBN: 1-315-36200-7






Raymond Burr
A Film, Radio and Television Biography
by Ona L. Hill
320 Pages, Published 1999 by Mcfarland
ISBN-13: 978-0-7864-9137-7, ISBN: 0-7864-9137-X






Game Programming in C++
Creating 3D Games
by Sanjay Madhav
99,998 Pages, Published 2018 by Addison-Wesley Professional
ISBN-13: 978-0-13-459731-7, ISBN: 0-13-459731-1






Twin Brothers Mountains
by Cath Murphy
404 Pages, Published 2023 by Page Publishing Inc
ISBN-13: , ISBN: 






Real-Time Rendering, Fourth Edition(4th Edition)
by Eric Haines , Naty Hoffman , Duane C. Abbey
Digital, 1,180 Pages, Published 2018 by Routledge
ISBN-13: 978-1-351-81615-1, ISBN: 1-351-81615-2






OpenGL Programming on Mac OS X
Architecture, Performance, and Integration (Adobe Reader)
by Robert P. Kuehne , J. D. Sullivan
Ebook, 384 Pages, Published 2007 by Pearson Education
ISBN-13: 978-0-13-270180-8, ISBN: 0-13-270180-4






Real-Time 3D Rendering with DirectX and HLSL
A Practical Guide to Graphics Programming
by Paul Varcholik
592 Pages, Published 2014 by Addison-Wesley Professional
ISBN-13: 978-0-13-357011-3, ISBN: 0-13-357011-8






GPGPU Programming for Games and Science
by David H. Eberly
Digital, 464 Pages, Published 2014 by Crc Press Inc
ISBN-13: 978-1-4665-9536-1, ISBN: 1-4665-9536-1






The Morgan Kaufmann Series in Computer Graphics Ser.
Real-Time Shader Programming : Covering Directx 9. 0
by Ron Fosner
424 Pages, Published 2003 by Elsevier
ISBN-13: 978-0-08-051590-8, ISBN: 0-08-051590-8

All Authors

Jason Zink

Matt Pettineo

Jack Hoxley

Paul Wilson

Jon Cleary

Aldous Huxley

Naty Hoffman

Tomas Akenine-Möller

Eric Haines


All Bindings

Hardcover

Unknown

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eBook


All Editions

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All Years

2023 - 2023

2017 - 2023

2011 - 2017

2005 - 2011

1999 - 2005

1969 - 1975


All Regions

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