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Physically Based Rendering, Third Edition(3rd Edition) From Theory to Implementation by Matt Pharr, Wenzel Jakob, Greg Humphreys Hardcover, 1,266 Pages, Published 2016 by Morgan Kaufmann ISBN-13: 978-0-12-800645-0, ISBN: 0-12-800645-5 |
Physically Based Rendering, fourth edition From Theory to Implementation (Hardback) by Wenzel Jakob, Matt Pharr, Greg Humphreys Hardcover, 1,274 Pages, Published 2023 by The Mit Press ISBN-13: 978-0-262-04802-6, ISBN: 0-262-04802-7 |
Physically Based Rendering, Second Edition(2nd Edition) From Theory to Implementation by Matt Pharr, Greg Humphreys, Wenzel Jakob Hardcover, 1,200 Pages, Published 2010 by Morgan Kaufmann ISBN-13: 978-0-12-375079-2, ISBN: 0-12-375079-2 |
Physically Based Rendering From Theory to Implementation (The Interactive 3d Technology Series) by Matt Pharr, Greg Humphreys, Pat Hanrahan, Humphreys Pharr Hardcover, 1,056 Pages, Published 2004 by Morgan Kaufmann ISBN-13: 978-0-12-553180-1, ISBN: 0-12-553180-X |
GPU Gems 2(1st Edition) Programming Techniques for High-Performance Graphics and General-Purpose Computation by Matt Pharr, Randima Fernando, Tim Sweeney, Addison-Wesley Professional Hardcover, 814 Pages, Published 2005 by Addison-Wesley Professional ISBN-13: 978-0-321-33559-3, ISBN: 0-321-33559-7 |
GPU Gems Nihongoban. 002. by Matt Pharr, Randima Fernando, Hiroshi Nakamoto Hardcover, Published 2005 by Toì"Kyoì" : Boì"Ndejitaru, 2005. ISBN-13: 978-4-939007-95-8, ISBN: 4-939007-95-2 |
Matt Pharr