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Books by Daniel Thalmann






Crowd Simulation(2nd Edition)
by Daniel Thalmann, Soraia Raupp Musse
Hardcover, 296 Pages, Published 2012 by Springer
ISBN-13: 978-1-4471-4449-6, ISBN: 1-4471-4449-X






Virtual Worlds and Multimedia(1st Edition)
(Wiley Professional Computing)
by Daniel Thalmann, Nadia Magnenat-Thalmann
Hardcover, 232 Pages, Published 1993 by Wiley
ISBN-13: 978-0-471-93972-6, ISBN: 0-471-93972-2






Scientific Visualization and Graphics Simulation(1st Edition)
by Daniel Thalmann
Hardcover, 274 Pages, Published 1991 by Wiley
ISBN-13: 978-0-471-92742-6, ISBN: 0-471-92742-2






Stepping into Virtual Reality
by Mario A. Gutierrez, Daniel Thalmann, Frederic Vexo, Mathur G.P.
Paperback, 214 Pages, Published 2008 by Springer
ISBN-13: 978-1-84800-116-9, ISBN: 1-84800-116-9






Modula-2
An Introduction
by Daniel Thalmann
Paperback, 292 Pages, Published 1985 by Springer Nature
ISBN-13: 978-0-387-13297-6, ISBN: 0-387-13297-X






Crowd Simulation(Reprint)
by Daniel Thalmann, Soraia Raupp Musse
Paperback, 312 Pages, Published 2016 by Springer
ISBN-13: 978-1-4471-6845-4, ISBN: 1-4471-6845-3






Handbook of Virtual Humans(1st Edition)
by Nadia Magnenat-Thalmann, Daniel Thalmann
Hardcover, 468 Pages, Published 2004 by Wiley
ISBN-13: 978-0-470-02316-7, ISBN: 0-470-02316-3






Image Synthesis Theory and Practice
(Computer Science Workbench)
by Nadia Magnenat-Thalmann, Daniel Thalmann
Hardcover, 400 Pages, Published 1988 by Springer-Verlag
ISBN-13: 978-0-387-70023-6, ISBN: 0-387-70023-4






Computer Animation(1st Edition)
Theory and Practice (Computer Science Workbench)
by Nadia Magnenat-Thalmann, Daniel Thalmann, Tosiyasu Kunii
Hardcover, 240 Pages, Published 1985 by Springer-Verlag
ISBN-13: 978-0-387-70005-2, ISBN: 0-387-70005-6






New Trends in Animation and Visualization(1st Edition)
(Wiley Professional Computing)
by Daniel Thalmann, Nadia Magnenat-Thalmann, Nadia Maganenat Thalmann
Hardcover, 270 Pages, Published 1991 by Wiley
ISBN-13: 978-0-471-93020-4, ISBN: 0-471-93020-2






Artificial Life and Virtual Reality(1st Edition)
by Nadia Magnenat-Thalmann, Daniel Thalmann, Daniel Thalmam
Hardcover, 244 Pages, Published 1994 by Wiley
ISBN-13: 978-0-471-95146-9, ISBN: 0-471-95146-3






State-Of-The-Art in Computer Animation
Proceedings of Computer Animation '89
by Computer Animation, Nadia Magnenat-Thalmann, Daniel Thalmann
Hardcover, 224 Pages, Published 1989 by Springer
ISBN-13: 978-0-387-70046-5, ISBN: 0-387-70046-3






Creating and Animating the Virtual World
(Cgs Computer Animation Series)
by Nadia Magnenat Thalmann, Daniel Thalmann
Hardcover, 290 Pages, Published 1992 by Springer-Verlag
ISBN-13: 978-0-387-70093-9, ISBN: 0-387-70093-5






Crowd Simulation
by Daniel Thalmann, Soraia Raupp Musse
Hardcover, 254 Pages, Published 2007 by Springer
ISBN-13: 978-1-84628-824-1, ISBN: 1-84628-824-X






Interactive Computer Animation(1st Edition)
by Daniel Thalmann, Nadia Magnenat-Thalmann
Hardcover, 296 Pages, Published 1996 by Prentice Hall
ISBN-13: 978-0-13-518309-0, ISBN: 0-13-518309-X






Crowd Simulation(2nd Edition)
by Daniel Thalmann, Soraia Raupp Musse
Paperback, 305 Pages, Published 2014
ISBN-13: 978-1-4471-4450-2, ISBN: 1-4471-4450-3






Stepping into Virtual Reality
by Daniel Thalmann, Frederic Vexo, Mario Gutierrez
214 Pages, Published 2008 by Springer Science & Business Media
ISBN-13: 978-1-84800-117-6, ISBN: 1-84800-117-7






2006 International Conference on Cyberworlds
(Cw 2006)
by Daniel Thalmann, Alexei Sourin, Ieee Computer Society
Paperback, 233 Pages, Published 2007 by Ieee
ISBN-13: 978-0-7695-2671-3, ISBN: 0-7695-2671-3






Crowd Simulation
by Daniel Thalmann, Soraia Raupp Musse
Hardcover, 242 Pages, Published 2007 by Springer
ISBN-13: 978-1-84628-825-8, ISBN: 1-84628-825-8






Testing Statistical Hypotheses
(Computer Science Workbench)
by Erich Lehmann, Joseph P. Romano, Nadia Magnenat Thalmann, Daniel Thalmann, Anne Gold
Paperback, 804 Pages, Published 2008 by Springer
ISBN-13: 978-0-387-52214-2, ISBN: 0-387-52214-X



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