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Basic Math for Game Development with Unity 3D(1st Edition)
A Beginner's Guide to Mathematical Foundations
by Gregory Smith, Kelvin Sung
Paperback, 403 Pages, Published 2019 by Apress
ISBN-13: 978-1-4842-5442-4, ISBN: 1-4842-5442-2






Basic Math for Game Development with Unity 3D
A Beginner's Guide to Mathematical Foundations
by Kelvin Sung, Gregory Smith
403 Pages, Published 2019 by Apress
ISBN-13: 978-1-4842-5443-1, ISBN: 1-4842-5443-0






Building a 2D Game Physics Engine(1st Edition)
Using HTML5 and JavaScript
by Michael Tanaya, Jebediah Pavleas, Kelvin Sung, Hua Ming Chen, Huaming Chen
Paperback, 116 Pages, Published 2017 by Apress
ISBN-13: 978-1-4842-2582-0, ISBN: 1-4842-2582-1






Building a 2D Game Physics Engine
Using HTML5 and JavaScript
by Michael Tanaya, Jebediah Pavleas, Kelvin Sung, Huaming Chen, Hua Ming Chen
116 Pages, Published 2017 by Apress
ISBN-13: 978-1-4842-2583-7, ISBN: 1-4842-2583-X






Build your own 2D Game Engine and Create Great Web Games
Using HTML5, JavaScript, and WebGL
by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace
468 Pages, Published 2015 by Apress
ISBN-13: 978-1-4842-0952-3, ISBN: 1-4842-0952-4






Build your own 2D Game Engine and Create Great Web Games(1st Edition)
Using HTML5, JavaScript, and WebGL
by Jebediah Pavleas, Kelvin Sung, Jason Pace, Fernando Arnez
Paperback, 496 Pages, Published 2015 by Apress
ISBN-13: 978-1-4842-0953-0, ISBN: 1-4842-0953-2






Learn 2D Game Development with C#
For Ios, Android, Windows Phone, Playstation Mobile and More
by Kelvin Sung, Rob Zhu, Jebediah Pavleas
292 Pages, Published 2014 by Apress
ISBN-13: 978-1-4302-6605-1, ISBN: 1-4302-6605-8






2D Games with Windowsо 8 and Windows Phone 8 Step by Step(1st Edition)
by Kelvin Sung, Jack Chang, Jebediah Pavleas, Robert Zhu, Varios Autores
Paperback, 250 Pages, Published 2013 by Microsoft Gmbh
ISBN-13: 978-0-7356-7718-0, ISBN: 0-7356-7718-2






Learn 2D Game Development with C#(1st Edition)
For iOS, Android, Windows Phone, Playstation Mobile and More (Expert's Voice in Game Development)
by Kelvin Sung, Jebediah Pavleas, Rob Zhu
Paperback, 292 Pages, Published 2013 by Apress
ISBN-13: 978-1-4302-6604-4, ISBN: 1-4302-6604-X






Essentials of Interactive Computer Graphics
Concepts and Implementation
by Kelvin Sung, Peter Shirley, Steven Baer
568 Pages, Published 2008 by Crc Press
ISBN-13: 978-1-4398-6424-1, ISBN: 1-4398-6424-1






Essentials of Interactive Computer Graphics(1st Edition)
Concepts and Implementation
by Kelvin Sung, Peter Shirley, Steven Baer
Hardcover, 568 Pages, Published 2008 by A K Peters/Crc Press
ISBN-13: 978-1-56881-257-1, ISBN: 1-56881-257-4






Essentials of Interactive Computer Graphics
Concepts and Implementation
by Peter Shirley, Kelvin Sung, Steven Baer
Published 2008
ISBN-13: 978-1-56881-492-6, ISBN: 1-56881-492-5






Essentials of Interactive Computer Graphics
by Peter Shirley, Kelvin Sung, Steven Baer
Published 2008
ISBN-13: 978-1-322-62497-6, ISBN: 1-322-62497-6






Fundamentals of Computer Graphics(2nd Edition)
by Peter Shirley, Michael Ashikhmin, Steve Marschner, Michael Gleicher, Stephen R. Marschner, Erik Reinhard, Kelvin Sung, Peter Willemsen, William B. Thompson
Hardcover, 652 Pages, Published 2005 by A K Peters/Crc Press
ISBN-13: 978-1-56881-269-4, ISBN: 1-56881-269-8

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Kelvin Sung

Jebediah Pavleas

Peter Shirley

Steven Baer

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Michael Tanaya

Huaming Chen

Hua Ming Chen

Fernando Arnez

Jason Pace


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