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Only Books by Kelvin Sung | X |
Fundamentals of Computer Graphics(2nd Edition) by Peter Shirley, Michael Ashikhmin, Steve Marschner, Michael Gleicher, Stephen R. Marschner, Erik Reinhard, Kelvin Sung, Peter Willemsen, William B. Thompson Hardcover, 652 Pages, Published 2005 by A K Peters/Crc Press ISBN-13: 978-1-56881-269-4, ISBN: 1-56881-269-8 |
Building a 2D Game Physics Engine Using HTML5 and JavaScript by Michael Tanaya, Jebediah Pavleas, Kelvin Sung, Huaming Chen, Hua Ming Chen 116 Pages, Published 2017 by Apress ISBN-13: 978-1-4842-2583-7, ISBN: 1-4842-2583-X |
Building a 2D Game Physics Engine(1st Edition) Using HTML5 and JavaScript by Michael Tanaya, Jebediah Pavleas, Kelvin Sung, Hua Ming Chen, Huaming Chen Paperback, 116 Pages, Published 2017 by Apress ISBN-13: 978-1-4842-2582-0, ISBN: 1-4842-2582-1 |
Basic Math for Game Development with Unity 3D A Beginner's Guide to Mathematical Foundations by Kelvin Sung, Gregory Smith 403 Pages, Published 2019 by Apress ISBN-13: 978-1-4842-5443-1, ISBN: 1-4842-5443-0 |
Basic Math for Game Development with Unity 3D(1st Edition) A Beginner's Guide to Mathematical Foundations by Gregory Smith, Kelvin Sung Paperback, 403 Pages, Published 2019 by Apress ISBN-13: 978-1-4842-5442-4, ISBN: 1-4842-5442-2 |
Build your own 2D Game Engine and Create Great Web Games(1st Edition) Using HTML5, JavaScript, and WebGL by Jebediah Pavleas, Kelvin Sung, Jason Pace, Fernando Arnez Paperback, 496 Pages, Published 2015 by Apress ISBN-13: 978-1-4842-0953-0, ISBN: 1-4842-0953-2 |
Build your own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace 468 Pages, Published 2015 by Apress ISBN-13: 978-1-4842-0952-3, ISBN: 1-4842-0952-4 |
Learn 2D Game Development with C# For Ios, Android, Windows Phone, Playstation Mobile and More by Kelvin Sung, Rob Zhu, Jebediah Pavleas 292 Pages, Published 2014 by Apress ISBN-13: 978-1-4302-6605-1, ISBN: 1-4302-6605-8 |
Learn 2D Game Development with C#(1st Edition) For iOS, Android, Windows Phone, Playstation Mobile and More (Expert's Voice in Game Development) by Kelvin Sung, Jebediah Pavleas, Rob Zhu Paperback, 292 Pages, Published 2013 by Apress ISBN-13: 978-1-4302-6604-4, ISBN: 1-4302-6604-X |
2D Games with Windowsо 8 and Windows Phone 8 Step by Step(1st Edition) by Kelvin Sung, Jack Chang, Jebediah Pavleas, Robert Zhu, Varios Autores Paperback, 250 Pages, Published 2013 by Microsoft Gmbh ISBN-13: 978-0-7356-7718-0, ISBN: 0-7356-7718-2 |
Essentials of Interactive Computer Graphics Concepts and Implementation by Peter Shirley, Kelvin Sung, Steven Baer Published 2008 ISBN-13: 978-1-56881-492-6, ISBN: 1-56881-492-5 |
Essentials of Interactive Computer Graphics by Peter Shirley, Kelvin Sung, Steven Baer Published 2008 ISBN-13: 978-1-322-62497-6, ISBN: 1-322-62497-6 |
Essentials of Interactive Computer Graphics Concepts and Implementation by Kelvin Sung, Peter Shirley, Steven Baer 568 Pages, Published 2008 by Crc Press ISBN-13: 978-1-4398-6424-1, ISBN: 1-4398-6424-1 |
Essentials of Interactive Computer Graphics(1st Edition) Concepts and Implementation by Kelvin Sung, Peter Shirley, Steven Baer Hardcover, 568 Pages, Published 2008 by A K Peters/Crc Press ISBN-13: 978-1-56881-257-1, ISBN: 1-56881-257-4 |
Kelvin Sung