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Practical Rendering and Computation with Direct3D 11(1st Edition)
by Jason Zink, Jack Hoxley, Matt Pettineo
Hardcover, 648 Pages, Published 2011 by A K Peters/Crc Press
ISBN-13: 978-1-56881-720-0, ISBN: 1-56881-720-7






Practical Rendering and Computation with Direct3D 11
by Jack Hoxley, Matt Pettineo, Jason Zink
648 Pages, Published 2016 by Crc Press
ISBN-13: 978-1-4398-6976-5, ISBN: 1-4398-6976-6






Practical Rendering and Computation with Direct3D 11
(Paperback)
by Jason Zink, Jack Hoxley, Matt Pettineo
Paperback, Published 2020 by A K Peters Ltd
ISBN-13: 978-0-367-65925-7, ISBN: 0-367-65925-5






Practical Rendering and Computation with Direct3D
ISBN-13: 978-1-5488-7982-2, ISBN: 1-5488-7982-7






Real-Time Rendering, Fourth Edition(4th Edition)
by Eric Haines , Naty Hoffman , Duane C. Abbey
Digital, 1,180 Pages, Published 2018 by Routledge
ISBN-13: 978-1-351-81615-1, ISBN: 1-351-81615-2






OpenGL Insights Har/Chrt Edition(1st Edition)
(2012)
by Patrick Cozzi , Christophe Riccio
Hardcover, 712 Pages, Published 2012 by A K Peters/Crc Press
ISBN-13: 978-1-4398-9376-0, ISBN: 1-4398-9376-4






GPU Pro 360 Guide to Image Space
by Wolfgang Engel
217 Pages, Published 2018 by Crc Press
ISBN-13: 978-1-351-05220-7, ISBN: 1-351-05220-9






Game Programming in C++
Creating 3D Games
by Sanjay Madhav
99,998 Pages, Published 2018 by Addison-Wesley Professional
ISBN-13: 978-0-13-459731-7, ISBN: 0-13-459731-1






WebGL Insights
by Patrick Cozzi
416 Pages, Published 2015 by Crc Press
ISBN-13: 978-1-4987-1608-6, ISBN: 1-4987-1608-3






Handbook of Digital Image Synthesis
Scientific Foundations of Rendering
by Vincent Pegoraro
880 Pages, Published 2016 by Crc Press
ISBN-13: 978-1-315-39521-0, ISBN: 1-315-39521-5






Mastering Graphics Programming with Vulkan
Develop a modern rendering engine from first principles to state-of-the-art techniques
by Marco Castorina , Gabriel Sassone
382 Pages, Published 2023 by Packt Publishing Ltd
ISBN-13: 978-1-80323-020-7, ISBN: 1-80323-020-7






3D Engine Design for Virtual Globes
by Patrick Cozzi , Kevin Ring
520 Pages, Published 2011 by Crc Press
ISBN-13: 978-1-4398-6558-3, ISBN: 1-4398-6558-2






Real-Time 3D Rendering with DirectX and HLSL
A Practical Guide to Graphics Programming
by Paul Varcholik
592 Pages, Published 2014 by Addison-Wesley Professional
ISBN-13: 978-0-13-357011-3, ISBN: 0-13-357011-8






Ray Tracing Gems
High-Quality and Real-Time Rendering with DXR and Other APIs
by Eric Haines , Tomas Akenine-Möller
607 Pages, Published 2019 by Apress
ISBN-13: 978-1-4842-4427-2, ISBN: 1-4842-4427-3






GPGPU Programming for Games and Science
by David H. Eberly
Digital, 464 Pages, Published 2014 by Crc Press Inc
ISBN-13: 978-1-4665-9536-1, ISBN: 1-4665-9536-1






OpenGL Programming on Mac OS X
Architecture, Performance, and Integration (Adobe Reader)
by Robert P. Kuehne , J. D. Sullivan
Ebook, 384 Pages, Published 2007 by Pearson Education
ISBN-13: 978-0-13-270180-8, ISBN: 0-13-270180-4






The Morgan Kaufmann Series in Computer Graphics Ser.
Real-Time Shader Programming : Covering Directx 9. 0
by Ron Fosner
424 Pages, Published 2003 by Elsevier
ISBN-13: 978-0-08-051590-8, ISBN: 0-08-051590-8






Real-Time Rendering
by Tomas Akenine-Möller , Eric Haines , Naty Hoffman
1,045 Pages, Published 2019 by Crc Press
ISBN-13: 978-1-315-36200-7, ISBN: 1-315-36200-7






실용 Direct3D 11 렌더링 계산
by Jason Zink
770 Pages, Published 2013
ISBN-13: 978-89-94405-13-1, ISBN: 89-94405-13-5






Programming the Cell Processor
For Games, Graphics, and Computation
by Matthew Scarpino
Digital, 744 Pages, Published 2008 by Prentice Hall
ISBN-13: 978-0-13-271286-6, ISBN: 0-13-271286-5



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