|
Searching ... |
0 % | |||
Only Books by Allen Sherrod | X |
Essential XNA Game Studio 2.0 Programming by Jim Perry, Allen Sherrod 538 Pages, Published 2010 by Jones & Bartlett Learning ISBN-13: 978-1-4496-3360-8, ISBN: 1-4496-3360-9 |
Essential XNA Game Studio 2.0 Programming(1st Edition) by Jim Perry, Allen Sherrod Paperback, 538 Pages, Published 2008 by Jones & Bartlett Learning ISBN-13: 978-1-59822-055-1, ISBN: 1-59822-055-1 |
Essential XNA Game Studio 2. 0 Programming by Jim Perry, Allen Sherrod 538 Pages, Published 2010 by Jones & Bartlett Publishers ISBN-13: 978-1-4496-1289-4, ISBN: 1-4496-1289-X |
Essential XNA Game Studio 2. 0 Programming by Jim Perry, Allen Sherrod Published 2008 ISBN-13: 978-1-4416-0860-4, ISBN: 1-4416-0860-5 |
IOS Game Programming by Allen Sherrod Published 2019 ISBN-13: 978-1-68392-421-0, ISBN: 1-68392-421-5 |
Understanding Biology, 2Nd Edition by Kenneth Mason, Allen Sherrod, Mc Graw Hill Published 2018 by Mc Graw Hill ISBN-13: 978-1-260-08370-5, ISBN: 1-260-08370-5 |
IOS for Game Programmers by Allen Sherrod 300 Pages, Published 2015 by Stylus Publishing, Llc ISBN-13: 978-1-942270-22-5, ISBN: 1-942270-22-4 |
Playstation Mobile Game Development by Allen Sherrod 400 Pages, Published 2015 by Mercury Books ISBN-13: 978-1-938549-88-5, ISBN: 1-938549-88-0 |
iOS for Game Programmers (Computer Science) by Allen Sherrod Paperback, 300 Pages, Published 2014 by Mercury Learning & Information ISBN-13: 978-1-938549-87-8, ISBN: 1-938549-87-2 |
Game Development(1st Edition) Using Unity and C# by Allen Sherrod, Michael L. Croswell, Ian Millington Hardcover, 464 Pages, Published 2013 by Focal Press ISBN-13: 978-0-12-375103-4, ISBN: 0-12-375103-9 |
Game Development with Microsoft DirectCompute(1st Edition) by Allen Sherrod, Erik Henry Vick Paperback, 496 Pages, Published 2012 by Course Technology ISBN-13: 978-1-4354-5846-8, ISBN: 1-4354-5846-X |
Beginning Directx 11 Game Programming by Allen Sherrod 384 Pages, Published 2011 by Cengage Learning ISBN-13: 978-1-4354-5896-3, ISBN: 1-4354-5896-6 |
Beginning DirectX 11 Game Programming(1st Edition) by Allen Sherrod, Wendy Jones Paperback, 384 Pages, Published 2011 by Cengage Learning Ptr ISBN-13: 978-1-4354-5895-6, ISBN: 1-4354-5895-8 |
Ultimate 3D Game Engine Design & Architecture by Allen Sherrod Paperback, 538 Pages, Published 2009 by Charles River Media ISBN-13: 978-1-111-05566-0, ISBN: 1-111-05566-1 |
Ultimate Game Programming with DirectX(2nd Edition) by Allen Sherrod Hardcover, 496 Pages, Published 2009 by Charles River Media ISBN-13: 978-1-58450-559-4, ISBN: 1-58450-559-1 |
Visual Design Fundamentals A Digital Approach by Alan Hashimoto and Mike Clayton by Allen Sherrod, Alan Hashimoto, Mike Clayton 424 Pages, Published 2009 by Cengage Learning ISBN-13: 978-1-58450-689-8, ISBN: 1-58450-689-X |
Ultimate Game Programming with DirectX by Allen Sherrod 474 Pages, Published 2009 by Cengage Learning ISBN-13: 978-1-58450-620-1, ISBN: 1-58450-620-2 |
Game Graphics Programming(1st Edition) by Allen Sherrod Hardcover, 672 Pages, Published 2008 by Charles River Media ISBN-13: 978-1-58450-516-7, ISBN: 1-58450-516-8 |
Game Graphics Programming by Allen Sherrod 672 Pages, Published 2008 by Cengage Learning ISBN-13: 978-1-58450-615-7, ISBN: 1-58450-615-6 |
Allen Sherrod