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Essential XNA Game Studio 2.0 Programming
by Jim Perry, Allen Sherrod
538 Pages, Published 2010 by Jones & Bartlett Learning
ISBN-13: 978-1-4496-3360-8, ISBN: 1-4496-3360-9






Essential XNA Game Studio 2.0 Programming(1st Edition)
by Jim Perry, Allen Sherrod
Paperback, 538 Pages, Published 2008 by Jones & Bartlett Learning
ISBN-13: 978-1-59822-055-1, ISBN: 1-59822-055-1






Essential XNA Game Studio 2. 0 Programming
by Jim Perry, Allen Sherrod
538 Pages, Published 2010 by Jones & Bartlett Publishers
ISBN-13: 978-1-4496-1289-4, ISBN: 1-4496-1289-X






Essential XNA Game Studio 2. 0 Programming
by Jim Perry, Allen Sherrod
Published 2008
ISBN-13: 978-1-4416-0860-4, ISBN: 1-4416-0860-5






IOS Game Programming
by Allen Sherrod
Published 2019
ISBN-13: 978-1-68392-421-0, ISBN: 1-68392-421-5






Understanding Biology, 2Nd Edition
by Kenneth Mason, Allen Sherrod, Mc Graw Hill
Published 2018 by Mc Graw Hill
ISBN-13: 978-1-260-08370-5, ISBN: 1-260-08370-5






IOS for Game Programmers
by Allen Sherrod
300 Pages, Published 2015 by Stylus Publishing, Llc
ISBN-13: 978-1-942270-22-5, ISBN: 1-942270-22-4






Playstation Mobile Game Development
by Allen Sherrod
400 Pages, Published 2015 by Mercury Books
ISBN-13: 978-1-938549-88-5, ISBN: 1-938549-88-0






iOS for Game Programmers
(Computer Science)
by Allen Sherrod
Paperback, 300 Pages, Published 2014 by Mercury Learning & Information
ISBN-13: 978-1-938549-87-8, ISBN: 1-938549-87-2






Game Development(1st Edition)
Using Unity and C#
by Allen Sherrod, Michael L. Croswell, Ian Millington
Hardcover, 464 Pages, Published 2013 by Focal Press
ISBN-13: 978-0-12-375103-4, ISBN: 0-12-375103-9






Game Development with Microsoft DirectCompute(1st Edition)
by Allen Sherrod, Erik Henry Vick
Paperback, 496 Pages, Published 2012 by Course Technology
ISBN-13: 978-1-4354-5846-8, ISBN: 1-4354-5846-X






Beginning Directx 11 Game Programming
by Allen Sherrod
384 Pages, Published 2011 by Cengage Learning
ISBN-13: 978-1-4354-5896-3, ISBN: 1-4354-5896-6






Beginning DirectX 11 Game Programming(1st Edition)
by Allen Sherrod, Wendy Jones
Paperback, 384 Pages, Published 2011 by Cengage Learning Ptr
ISBN-13: 978-1-4354-5895-6, ISBN: 1-4354-5895-8






Ultimate 3D Game Engine Design & Architecture
by Allen Sherrod
Paperback, 538 Pages, Published 2009 by Charles River Media
ISBN-13: 978-1-111-05566-0, ISBN: 1-111-05566-1






Ultimate Game Programming with DirectX(2nd Edition)
by Allen Sherrod
Hardcover, 496 Pages, Published 2009 by Charles River Media
ISBN-13: 978-1-58450-559-4, ISBN: 1-58450-559-1






Visual Design Fundamentals
A Digital Approach by Alan Hashimoto and Mike Clayton
by Allen Sherrod, Alan Hashimoto, Mike Clayton
424 Pages, Published 2009 by Cengage Learning
ISBN-13: 978-1-58450-689-8, ISBN: 1-58450-689-X






Ultimate Game Programming with DirectX
by Allen Sherrod
474 Pages, Published 2009 by Cengage Learning
ISBN-13: 978-1-58450-620-1, ISBN: 1-58450-620-2






Game Graphics Programming(1st Edition)
by Allen Sherrod
Hardcover, 672 Pages, Published 2008 by Charles River Media
ISBN-13: 978-1-58450-516-7, ISBN: 1-58450-516-8






Lickety-Split Diabetic MealsÊÊ
by Keo Sananikone, Zonya Foco, Crossway Bibles, Tom Lott, Barry Howard . Hoffman, Robert Powell, Phillip Starr, Gabriel Kim, Peter Reinhart, Melanie Schuster, Lois Ellen Frank, Kent M. Keith, Theodore Gray, Randall Hansen, David R. Mellor, Andrew E. Benjamin, Charles Barry Townsend, Mark Mcgregor, Bob Jones University, Elizabeth. Castoria, Clay Blackmore, Monona Rossol, Rav Matis Weinberg, Morgan Diannah, Ralph D. Nyland, Dale F. Ritter, Mark Stephens, Skidgel John, Edc Publishing, Noel Estabrook, Mollin Richard A., Steve Savedow, Mollie Katzen, Daniel E. Kennedy, Jeffrey Alan, Elaydi Saber N., Brian Morgan Mi, Alexandra Magalhaes Zeiner, Lisa H. Newman, Harvard Business Essentials, Aries Technolo, Cindy Pawlcyns, Michael Michalko, Allen Sherrod, Benebell Wen, Dennis Klocek, N.A., Frick Don M., Tereza Flaxman, Cip Team, Peterson Kerstin Day, Pat Covert, Joanne Weisman Deitch, Janet Lilley, Harbutt Fraser J., Margo True, Ken Druse, Charlie Trotter, Geoff Der, Eric Lengyel, Robert Gradante, Whitlocke Bronwyn, Jeannine Atkins, Griffin Publishing
Paperback, 16 Pages, Published 2008 by Random House Inc
ISBN-13: 978-1-58000-000-0, ISBN: 1-58000-000-2






Game Graphics Programming
by Allen Sherrod
672 Pages, Published 2008 by Cengage Learning
ISBN-13: 978-1-58450-615-7, ISBN: 1-58450-615-6



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