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Only Books by Jack Hoxley | X |
Practical Rendering and Computation with Direct3D 11 (Paperback) by Jason Zink, Jack Hoxley, Matt Pettineo Paperback, Published 2020 by A K Peters Ltd ISBN-13: 978-0-367-65925-7, ISBN: 0-367-65925-5 |
Practical Rendering and Computation with Direct3D 11(1st Edition) by Jason Zink, Jack Hoxley, Matt Pettineo Hardcover, 648 Pages, Published 2011 by A K Peters/Crc Press ISBN-13: 978-1-56881-720-0, ISBN: 1-56881-720-7 |
Practical Rendering and Computation with Direct3D 11 by Jack Hoxley, Matt Pettineo, Jason Zink 648 Pages, Published 2016 by Crc Press ISBN-13: 978-1-4398-6976-5, ISBN: 1-4398-6976-6 |
Practical Rendering and Computation with Direct3D ISBN-13: 978-1-5488-7982-2, ISBN: 1-5488-7982-7 |
GPU Pro 360 Guide to 3D Engine Design by Wolfgang Engel 370 Pages, Published 2018 by Crc Press ISBN-13: 978-1-351-17246-2, ISBN: 1-351-17246-8 |
A Scary Little Christmas A History of Yuletide Horror Films, 1972-2020 (Paperback) by Matthew C. Dupée Paperback, 371 Pages, Published 2022 by Mcfarland ISBN-13: 978-1-4766-7999-0, ISBN: 1-4766-7999-1 |
GPU Pro 4 Advanced Rendering Techniques by Wolfgang Engel 382 Pages, Published 2013 by Crc Press ISBN-13: 978-1-4665-6744-3, ISBN: 1-4665-6744-9 |
GPGPU Programming for Games and Science by David H. Eberly Digital, 464 Pages, Published 2014 by Crc Press Inc ISBN-13: 978-1-4665-9536-1, ISBN: 1-4665-9536-1 |
Game Programming in C++ Creating 3D Games by Sanjay Madhav 99,998 Pages, Published 2018 by Addison-Wesley Professional ISBN-13: 978-0-13-459731-7, ISBN: 0-13-459731-1 |
Surviving Depression, 3rd Edition A Catholic Approach by Kathryn Hermes 188 Pages, Published 2020 by Pauline Books And Media ISBN-13: 978-0-8198-9124-2, ISBN: 0-8198-9124-X |
Jack Hoxley