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Practical Rendering and Computation with Direct3D 11(1st Edition) (Paperback) by Jason Zink , Jack Hoxley , Matt Pettineo Paperback, 648 Pages, Published 2020 by A K Peters Ltd ISBN-13: 978-0-367-65925-7, ISBN: 0-367-65925-5 |
Practical Rendering and Computation with Direct3D 11(1st Edition) by Jason Zink , Jack Hoxley , Matt Pettineo Hardcover, 648 Pages, Published 2011 by A K Peters/Crc Press ISBN-13: 978-1-56881-720-0, ISBN: 1-56881-720-7 |
Practical Rendering and Computation with Direct3D 11 by Jack Hoxley , Matt Pettineo , Jason Zink 648 Pages, Published 2016 by Crc Press ISBN-13: 978-1-4398-6976-5, ISBN: 1-4398-6976-6 |
Game Programming in C++ Creating 3D Games by Sanjay Madhav 99,998 Pages, Published 2018 by Addison-Wesley Professional ISBN-13: 978-0-13-459731-7, ISBN: 0-13-459731-1 |
Real-Time Rendering, Fourth Edition(4th Edition) by Eric Haines , Naty Hoffman , Duane C. Abbey Digital, 1,180 Pages, Published 2018 by Routledge ISBN-13: 978-1-351-81615-1, ISBN: 1-351-81615-2 |
GPGPU Programming for Games and Science by David H. Eberly Digital, 464 Pages, Published 2014 by Crc Press Inc ISBN-13: 978-1-4665-9536-1, ISBN: 1-4665-9536-1 |
ゲームプログラミングC++ by SanjayMadhav 528 Pages, Published 2018 by 翔泳社 ISBN-13: 978-4-7981-5761-0, ISBN: 4-7981-5761-9 |
Real-Time 3D Rendering with DirectX and HLSL A Practical Guide to Graphics Programming by Paul Varcholik 592 Pages, Published 2014 by Addison-Wesley Professional ISBN-13: 978-0-13-357011-3, ISBN: 0-13-357011-8 |
OpenGL Programming on Mac OS X Architecture, Performance, and Integration (Adobe Reader) by Robert P. Kuehne , J. D. Sullivan Ebook, 384 Pages, Published 2007 by Pearson Education ISBN-13: 978-0-13-270180-8, ISBN: 0-13-270180-4 |
The Morgan Kaufmann Series in Computer Graphics Ser. Real-Time Shader Programming : Covering Directx 9. 0 by Ron Fosner 424 Pages, Published 2003 by Elsevier ISBN-13: 978-0-08-051590-8, ISBN: 0-08-051590-8 |