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Books by Zink Jason And Pettineo Matt And Hoxley Jack






Practical Rendering and Computation with Direct3D 11(1st Edition)
(Paperback)
by Jason Zink , Jack Hoxley , Matt Pettineo
Paperback, 648 Pages, Published 2020 by A K Peters Ltd
ISBN-13: 978-0-367-65925-7, ISBN: 0-367-65925-5






Practical Rendering and Computation with Direct3D 11(1st Edition)
by Jason Zink , Jack Hoxley , Matt Pettineo
Hardcover, 648 Pages, Published 2011 by A K Peters/Crc Press
ISBN-13: 978-1-56881-720-0, ISBN: 1-56881-720-7






Practical Rendering and Computation with Direct3D 11
by Jack Hoxley , Matt Pettineo , Jason Zink
648 Pages, Published 2016 by Crc Press
ISBN-13: 978-1-4398-6976-5, ISBN: 1-4398-6976-6






Game Programming in C++
Creating 3D Games
by Sanjay Madhav
99,998 Pages, Published 2018 by Addison-Wesley Professional
ISBN-13: 978-0-13-459731-7, ISBN: 0-13-459731-1






Real-Time Rendering, Fourth Edition(4th Edition)
by Eric Haines , Naty Hoffman , Duane C. Abbey
Digital, 1,180 Pages, Published 2018 by Routledge
ISBN-13: 978-1-351-81615-1, ISBN: 1-351-81615-2






GPGPU Programming for Games and Science
by David H. Eberly
Digital, 464 Pages, Published 2014 by Crc Press Inc
ISBN-13: 978-1-4665-9536-1, ISBN: 1-4665-9536-1






ゲームプログラミングC++
by SanjayMadhav
528 Pages, Published 2018 by 翔泳社
ISBN-13: 978-4-7981-5761-0, ISBN: 4-7981-5761-9






Real-Time 3D Rendering with DirectX and HLSL
A Practical Guide to Graphics Programming
by Paul Varcholik
592 Pages, Published 2014 by Addison-Wesley Professional
ISBN-13: 978-0-13-357011-3, ISBN: 0-13-357011-8






OpenGL Programming on Mac OS X
Architecture, Performance, and Integration (Adobe Reader)
by Robert P. Kuehne , J. D. Sullivan
Ebook, 384 Pages, Published 2007 by Pearson Education
ISBN-13: 978-0-13-270180-8, ISBN: 0-13-270180-4






The Morgan Kaufmann Series in Computer Graphics Ser.
Real-Time Shader Programming : Covering Directx 9. 0
by Ron Fosner
424 Pages, Published 2003 by Elsevier
ISBN-13: 978-0-08-051590-8, ISBN: 0-08-051590-8



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